Some design languages or concepts cannot be generated with existing AI models because the AI doesn't understand them or lacks the knowledge of certain styles.
In this example, we teach the AI model to understand what filaments and strands mean and how they form in specific scenarios. We train the model using previously created designs that were developed in 3D software over the years.
Same design style applied to the outfit of a Game Character in Fragments. Once again, the created models showcase their flexibility and creative potential.
Another but similar approach by training a model using aerial shots of various locations on planet Earth to create the arid landscapes of Fragments.
Over time, the overall this look didnot go well for the Fragments The Game, but still a good contex for a case study.
For more details, you can read about the Landscape of Fragments and how its adapted in game’s current state.
This section will have its own case study in near future. This section showcases an another internal framework in progress, functions by feeding in your story, whether it’s a screenplay or a short story.
It then breaks it down into beats and extracts storyboard ideas from those beats. By choosing various options, it generates ideas into prompts to execute quick and rough storyboard sketches, or rough concept art ideas.